Get Into The App development Business Without Knowing How To Code


Do you think it is possible to make mountains of money making applications?
Well, while nothing guarantees that you can earn as much money like that, this guide tells you how to get started and at least shows you the way to go. I couldn’t count how many letters I received from readers asking me how to get into the business of mobile apps. Most tell me they have no experience with software, not a lot of cash. As I’ve written before, lack of experience, skills, or money is not necessarily a formula for success making app development business. But as many of you have clearly told me, who am I to prevent you from dreaming? What if you have a super cool idea and I, an old school software entrepreneur, just don’t see it? If you also earn money that is out of my hands but at least you will have a starting point. In the next few weeks, I’ll write more about how to really understand the app development taxes. But for those who are eager to get started, here is what to do.


Let’s start with the basics: Get the app stores to use them. I will talk about the Google Play Store and the iOS App Store in this post, since they are by far the largest players.
You must submit it to the application store once you make an application, and each company will undergo a review process designed to decide if it meets specific quality requirements (although, unfortunately, those standards are very low) and to make them compliant.
Once approved in the app store, your app will be identified by the two companies and you will get a percentage of the selling price. They charged 70 per cent of the purchase price to developers when Apple produced the first App Store, eventually reducing it to 30 per cent.
Although the 30 percent reduction from Apple may sound like a lot, those who have been in the software business for a while know that it’s very good business


Your app will be identified by the two businesses until accepted in the app store and you will get a percentage of the purchase price. When Apple created the first App Store, they paid 70 per cent of the purchase price to developers, gradually lowering it to 30 per cent. While Apple’s 30 percent decrease may sound like a lot, for those who have been in the software business for a while. The two companies will mark your app before it is approved in the app store, and you will get a percentage of the purchase price. They charged 70 per cent of the purchase price to developers when Apple created the first App Store, eventually reducing it to 30 per cent. Although the 30 percent drop in Apple may sound like a lot, for those who have been in the tech industry for a while.

Although the 30 percent reduction from Apple may sound like a lot, those who have been in the app development business for a while know that it’s very good business
However, you do have a couple of important options available though. What is definite is that you are not going to build a revolutionary new tool that uses all the capabilities of smartphones and tablets. You would have to learn to code for real to do that. If you are using a non-programmer application creation tool, you will be quite limited to making forms and data-driven applications, mobile web pages and games. Read more about Allentown Lending 515 Hamilton Street Allentown pa

Of course, with any of these, there is no guarantee that you will see cash. The market for applications is a very competitive market. However, I would begin by suggesting that you avoid the conversion of mobile websites. We are all used to receiving free content from our website and a mobile app that merely formats information that is unlikely to produce a sale in the app store. The way you can gain money creating mobile web pages is by contacting businesses with their own simple web pages and promising to transform them into free apps. You’re not going to get a stream of app sales revenue, but you might build a decent service.


Now the price has arrived. Note that apps are inexpensive compared to PC and Mac desktop apps. Nearly all costs less than ten bucks. Nearly all of the biggest money-makers, however, rely on software that can be downloaded for free and then offer to purchase updates from inside the app, and here’s a big catch. Frankly, if you want to make money, I recommend that you start with this business model of in-app purchases. Personally, I do not like to buy within the app development business, but there is no denying the great success that this model has had. After all, buyers can download, try and be wowed. If they find value, then they are much more likely to buy your upgrades or accessories within the app.


Let’s take the big step now and develop your application. Over and over again, I have told you that I do not suggest working or paying anyone else to code it. But instead of repeating it (well, I think I just did it!), I’m giving you four instruments in this article that you can use to go ahead and do it yourself. tool creates a strong integration of apps with data resources. For beginners, it’s a little complicated, but it’s mostly drag and drop. A maximum of three pages and one consumer is enabled in their free plan, but that’s really all you need to get started.


No matter which platform you build for, you will need to upload your screenshots to the corresponding app store. Both iOS and Android allow you to press a sequence of keys, to obtain these screenshots and store them in your camera’s photo gallery.
On iOS, you should have just the image you want to capture on your screen, then press and hold the Home button. While holding down the Home button, press the Sleep / Wake button. On your Android device, the screenshot options tend to vary (I know, it’s a bit strange). For my Galaxy S4, I have to press the Home button and the Power button at exactly the same time. If I do it right, it works perfectly.
Some Android devices have the option to take a screenshot on the screen with the Restart button, while others use the volume keys. You will need to Google the guide to do it on your specific device, but it is a simple search.


Before submitting your application, you will need to test it in real mode. This is something that you will not be able to do yourself. Because you know how your application should behave, you are unlikely to find the sequences that push it to the limits. Get lots of friends to try it out. Let your mother or grandmother taste it. Give it to your dad. Most app development business can’t survive an encounter with parents, so it’s always a good way to test them. If you can, publish older versions for users who have expressed interest in what it offers and see if they can break it.
It is good to find bugs. Any errors you find before uploading will likely mean better sales and fewer returns. Then test, test and test.


All right, the big day has come. It’s time to upload your application and by tomorrow you will be a millionaire. Well not exactly. You should still go to the developer links I provided at the beginning of this article and submit your application, a good description, icons, video tutorials, and screenshots. If you do everything right, you will receive a confirmation and then you will have to sit down and wait for it to be accepted.

In those days when I loaded my 40 silly iPhone apps, the average wait time was 13 days. They told me it’s substantially less (for most applications), but your mileage will likely vary. Good luck. The email that says your app is in the app store can be one of the most exciting emails you receive.


On the dynamic subject of app marketing, you might write a novel. The quick version: the more money and reputation you have, the better it will sell your application. The only thing that could justify how Kim Kardashian sold 200 million dollars is this: Hollywood.
Even, you should do some ads if you’re just starting out. Word of mouth, demos, talking to your friends, and asking them to tell their friends can get the wheel spinning. Use your social media resources, reply on application pages online, and always be proud to show off your application.


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